If you find an error in the book, please tweet to me @MossRC or email me on rich at mossrc dot me and I'll add it to the list. If I ever get to do a second/revised edition, I'll get them all corrected.
- page 79 - Scott Miller worked part-time at Whataburger, not Water Burger.
- page 89 - David P. Gray was inspired to start self-publishing software after meeting a gynaecologist at a party, and he was inspired to get into shareware by Nels Anderson after meeting him, but these were two separate people and two separate events.
- page 94 - Scott Miller allowed Broussard to make an Amiga version of Kroz, not Zork.
- page 172 - Glenn Brensinger's name is misspelled.
- page 173 - former space shuttle engineer Mark Lewis Baldwin worked on Empire Deluxe (and some other stuff), not Ancients 1 — that was a fellow called Mark Lewis, who appears to have vanished.
If I have missed something here, feel free to reach out directly to me on rich at mossrc dot me to ask about it. I saved something on the order of 99% of the materials that I consulted in writing this book, so unless noted otherwise its absence in the sources lists below is likely an oversight. And either way I may be able to help you find it. Similarly, if you’re doing research and you can’t find something I’ve cited, ping me and I’ll send it to you.
Chapter 1
- Hackers: Heroes of the Computer Revolution, Steven Levy, first published in 1984
- My interviews with the creators of Maze, and the Polygon article I wrote about it
- My interview with Brand Fortner for The Life & Times of Video Games episode 2, Airfight
- For more on PLATO’s history, see The Friendly Orange Glow by Brian Dear, published 2018
- My interview with Don Daglow, November 2019
- Computer sales data comes from https://arstechnica.com/features/2005/12/total-share
- Fluegelman’s book about writing with computers was called Writing in the Computer Age: Word Processing Skills and Style for Every Writer
- The 1982 PC Mag interview (which contains also the “2,000 extra brains” quote) with Fluegelman was is the Feb-Mar 1982 issue, p64-8
- Further Fluegelman backstory comes from TODAY Magazine Vol 02 Num 03, Jan/Feb 1983, p15
- The Fluegelman quote in MicroTimes is from May 1985, p18-26
- Jim Knopf/Button’s memoir of his early shareware days is at https://web.archive.org/web/19990202234353/http://www.halcyon.com:80/knopf/jim
- My interview with Al Evans, 2020
- I also got information about Evans from “Masterpieces of fantasy: Software wizards thrive on games” in Austin American-Statesman, Thursday 5 March 1987, pages G1 and G5.
- (And I was interviewed for a follow-up piece written by another journalist at the same publication 24 years later: “Freeing Cap’n Magneto: How Austinite’s quest to overcome adversity inspired 1980s cult classic videogame”, published 13 May 2021 at https://www.statesman.com/in-depth/news/2021/05/13/al-evans-capn-magneto-videogame-creator-persevered-after-injury/7185492002/ )
- The Scientific American article is called “White, Brown, and Fractal Music” and can be found here: https://bobson.ludost.net/copycrime/mgardner/gardner14.pdf
- Information about Kaptajn Kaper:
- Further info on the early travails of shareware can be found in that Jay Lucas magazine column that was called “Freeware” and then later changed to “Shareware”. My book makes direct use of material from these four installments:
- InfoWorld 30 May 1983, p48-52
- InfoWorld 7 March 1983, p62-65
- InfoWorld 14 February 1983, p63-69
- Bob Wallace’s use of the “shareware” name was covered in InfoWorld 19 September 1983, p3
- Nelson Ford’s call-out for suggestions of a new name for software of this type was on page 84 of Softalk’s May 1984 issue
- Ford revealed some of the results on page 103 of Softalk July 1984
- Shareware was declared winner the following month, August 1984, on page 110
Chapter 2
- The first PC-SIG ad in PC Magazine that I’ve found is dated January 8th, 1985, available here: https://archive.org/details/sim_pc-magazine_1985-01-08_4_1/page/321/mode/2up?q=%22pc-sig%22
- The PC-SIG ad tone shifted from “renting” to buying disks of public-domain software in the April 30, 1985 issue, available here: https://archive.org/details/sim_pc-magazine_1985-04-30_4_9/page/212/mode/2up?q=%22pc-sig%22&view=theater
- The information about PC-SIG’s early offerings comes from “How to get more software for hard cash”, Minneapolis Star Tribune, 4 Jul 1985, pages 5B and 8B
- “The history of shareware & PsL” by Nelson Ford has good background on the emergence of PsL and shareware disk vendors in general: https://asp-software.org/www/history/the-history-of-shareware-psl/
- All Bob Ostrander quotes come from my interview with him in December 2018; additional background material on Public Brand Software comes courtesy of documents provided by Bob
- As a historical curio, you may be interested in seeing the seminar programme from the inaugural Summer Shareware Seminar: https://www.superbeam.co.uk/museum/museum_sss_1992.htm
- Steve Lee quotes in present tense (eg “says”) come from my interview with him in May 2020
- Steve Lee quotes in the past tense (eg “wrote”) refer to a company history article he wrote about the company’s history, available here: https://www.atlantic-coast.com/atantic-coast-plc/
- Robin Nixon quotes are from an email interview I conducted with him in March 2019
- Fred Fish announced his initiative in a “Freely distributable software available” net.micro.amiga Usenet post, dated 4 January 1986
- Fred Fish’s Amazing Computing interview, “Goin’ Fishin’: An Interview with Fred Fish”, was in the October 1992 issue, p52-3
- The Amiga Magazin “interview mit Fred Fish” [German] appeared in the December 1990 issue, pages 36 and 39
- Additional Fred Fish background material I used:
- Amazing Computing, July 1986, p20
- Amazing Computing, March 1992, p6
- Amazing Computing, May 1994, p9
- “Friendly bites from Fred Fish”, Sydney Morning Herald, Monday July 3, 1989, p22
- “Fishy CD is a first for Amiga”, Sydney Morning Herald, Monday July 22, 1991, p20
- “Something fishy for your workbench”, The Guardian, Thursday March 2, 1989, p27
- “Fish disc”, The Guardian, Thursday January 10, 1991, p31
- “Users Of Off-Brand Computers Swim Against Mainstream”, The Sunday Rutland Herald and the Sunday Times Argus, June 18, 1995, Section E, p3
- “Amiga show a turn-on for users”, Calgary Herald, Monday May 31, 1993, C5
- The InfoWorld article about a disgruntled author suing Educomp was “Programmers Say Catalog Publisher Violates Copyright”, published 16 December 1985, p6
- The National Capital Macintosh Club Bulletin op-ed was “Is Educorp Stealing From Software Developers”, published in Vol 5 No 4, June 1989, p4
- Rob Eberhardt quotes come from my interview with him in June 2020
Chapter 3
- There were dozens of conversations about shareware’s (in)effectiveness as a business model on online messageboards in the 1980s and 90s. Here’s one: https://groups.google.com/g/alt.comp.shareware.programmer/c/j7X6shTEc_0/m/EvKou1cw0UwJ
- The John Dvorak column referenced was in The San Francisco Examiner, Sunday 8 June 1986, page D-3
- The article referenced by Washington Post journalists T.R. Reid and Michael Schrage was found in The San Francisco Examiner, Sunday 14 September 1986, page D-3
- “We are going to bury the mainstream” quote comes from an Associated Press article syndicated in Minneapolis Star and Tribune, Sunday 21 September 1986, page 3F. Another version of the article appeared under the delightful headline “’Shareware’ for computers” in The Miami Herald, Saturday 15 March 1986, page 3C
- Another article of note, albeit not one I referenced directly, is “Small computer firm finds ‘shareware’ program profitable” in The Kansas City Times, Wednesday 24 June 1987, page E-3
- “All shareware does is give people the idea” quote comes from https://groups.google.com/g/comp.sys.ibm.pc/c/WIzw1zS6tRk/m/B721prtF1B8J
- An excerpt from the “Shareware Marketing Concepts” document is available in this comp.sources.d Usenet post from December 1987: https://groups.google.com/g/comp.sources.d/c/HmNVNWuxN1o/m/_KJzQS1UA70J
- “If you publish Shareware, you can't win” quote comes from https://groups.google.com/g/comp.sys.mac/c/OYkDBwmfyeY/m/EZyChOh3cZIJ
- [usenet posts — note what they are when I use them]
- My Secret History of Mac Gaming interviews and research on John Calhoun/Glider, Rick Holzgrafe/Scarab of Ra, and Randy and Brian Wilson/Continuum informed the section on Mac game developers experimenting with shareware
- Comp.sys.mac.programmer Usenet thread from 1993, “Shareware summary (long)”: https://groups.google.com/forum/?oldui=1#!msg/comp.sys.mac.programmer/PAAEeD0YfZE/gR3TtxBEi_MJ
- Alan Farmer quotes and history come from an email interview I conducted with him in November/December 2020
- Tom Poindexter quotes and history come primarily from an email interview I conducted with him in December 2020 and January 2021
- Other CROBOTS sources cited:
- Robert Sanborn quotes and history come from an email interview I conducted with him from October to December 2018
- T.L. Winslow quotes come from an email interview I conducted with him in November 2020
- Additional Tommy’s Toys backstory comes from:
- The Adventures of Captain Pixel is demoed on YouTube at https://www.youtube.com/watch?v=Rn9KTTqN0pw
- I consulted numerous sources for background on Captain Comic that I did not directly reference in the text. These are, ordered by publication date:
- Electronic Gaming Monthly issue 6, January 1990, page 14
- “Nintendo ProView: Captain Comic”, GamePro, issue 6, January 1990, pages 37-38
- “Freebies: Captain Comic”, Ace Magazine, issue 41, February 1991, page 26
- “Review: Captain Comic II: Fractured Reality”, Game Players PC Strategy Guide Volume 4 Number 2 (March-April 1991), page 64
- “Public Domain: Captain Comic”, CCEG Spring 91, page 62
- “The PD Column”, New Computer Express, issue 144, 10 August 1991, pages 43-44
- “Shareware: Captain Comic”, PC Review, issue 9, July 1992, page 132
- “Captain vs Commander” [German], ASM, October 1992, page 22
- “Flashback: Captain Comic”, PC Powerplay issue 76, August 2002, page 107
- “The 12 Greatest PC Shareware Games of All-Time”, Benj Edwards, PC World, January 2012 - https://www.pcworld.com/article/248494/the_12_greatest_pc_shareware_games_of_all_time.html#slide2
- The “I was totally unprepared” quote comes from my email correspondence with Mike Denio, who declined a full interview
- The Caper in the Castro history was pieced together from the following sources:
- The “ReliefWare” game is discussed in OpenApple Vol 7 No 11, December 1991: https://archive.org/details/Open_Apple-Vol_7_No_11-DEC_1991/page/n1/mode/2up
Chapter 4
- Nial Grimes op-ed quote is from “In Public: Emergency on planet shareware…”, ST Review issue 24, March 1994, page 34
- Nick Harper’s issues getting Ozone published were covered in an interview with Atari Legend, published 1 June 2018 at https://www.atarilegend.com/interviews/31
- 17-Bit Software formation is covered in “Software for free” in Amiga Shopper issue 2, June 1991, page 112
- 17-Bit history comes mainly from “Money for Nothing?” in Amiga Computing, issue 37, June 1991, pages 21-28
- Additional 17-Bit backstory comes from “Team17: There and Back Again” in Retro Gamer issue 186, October 2018
- Assassins history and quotes come from “The Assassins: Killing in the name of…”, Amiga Action issue 62, pages 52-53
- “Famous Five” in CU Amiga, August 1991, page 142
- “Demo” in Amiga Action, November 1991, page 122
- “PD Zone” in The One Amiga issue 46, July 1992, page 115
- A complete list of Budgie disks is available at: http://www.users.zetnet.co.uk/10s_Spot/pd/10budgie.htm
- The origins of Budgie UK are covered in “Software Going Cheep”, New Computer Express issue 38, 29 July 1989, pages 17 and 19
- More background on Budgie UK: “Paul Rixon’s PD World” in New Atari User issue 47, December 1990, page 66
- “Budgie Licences” letter to the editor, New Computer Express issue 71, 17 March 1990, page 67
- Additional Budgie UK background comes from email correspondence with co-founder Simon Rush in December 2021
- Background information on the Atari ST licenceware games by Robert Leong available at https://gamerblitz.com
- Andrew Oakley’s webpage about his Atari ST games is available at http://www.aoakley.com/atarist/
- “The Licenceware Controversy” sidebar in “PD Utilities”, CU Amiga issue 32, October 1992, page 139
- “Licenceware Register Established” in Amiga Shopper issue 16, August 1992, page 11
- The efforts of F1 Licenceware to keep the licenceware scheme alive are documented in “Straight Talk”, Amiga Shopper issue 57, Christmas 1995, pages 74-75 and https://sites.google.com/site/burnsflipper/graphic-adventure-games/amiga/the-amazing-amateur-amiga-adventure-quest
Chapter 5
- All present tense quotes from Scott Miller (and much of the background material on him) comes from our Skype interview and email correspondences between December 2018 and early 2021 as well as earlier email correspondence 2017
- “Miller later wrote” quote about potential sales figures on his Shoot-Out book comes via a July 2007 3D Realms website article called “Zap! Some History Resurrected”, available here: http://web.archive.org/web/20070813033602/http://www.3drealms.com/news/2007/07/zap_some_history_resurrected.html
- The 2009 Gamasutra interview, “20 Years of Evolution: Scott Miller and 3D Realms”, is available at https://www.gamasutra.com/view/feature/132501/20_years_of_evolution_scott_.php?print=1
- Further background on Miller’s work history comes from the Polygon article “Apogee: Where Wolfenstein got its start”, available here: https://polygon.com/features/2017/10/26/16511514/wolfenstein-origins-apogee
- The version of Chase I found that seemed closest to Miller's description was at https://myabandonware.com/game/chase-2mp — though I must emphasise that this may not be the one he played
- The Compute! magazine mention of Kroz was a one-page profile of Scott Miller in issue 122, October 1990, page 74
- Big Blue Disk #15 describes the CodeQuest '87 contest, while #19 lists winners to the CodeQuest '87 contest; I consulted both while writing this chapter
- The Return to Kroz and Kingdom of Kroz II executables include marketing info, origin stories for the games, and ordering info; wherever I found inconsistencies in between the information in those and later articles, I erred towards the former (since Miller wrote them himself, and they’re nearer to the date of the original events)
- David Gray quotes come from my email interview with him from October to December 2018
- I also consulted the Hugo’s House of Horrors hint book in writing the David Gray section
- Other interviews with David Gray that informed my work:
- The Todd Replogle quote came from “Fame, riches just a game: Soquel grad hits big with Duke Nukem”, published in Santa Cruz Sentinel, Monday, Nov 11, 1996, page A-10
- The official description of Pharaoh’s Tomb that I cited was in the game’s registration document, supplied by DOSGames.com
- Pharaoh’s Tomb review by Michael Lasky, Computer Gaming World issue 80, March 1991, page 63
Chapter 6
- The 2009 Gamasutra interview, “20 Years of Evolution: Scott Miller and 3D Realms”, is available at https://www.gamasutra.com/view/feature/132501/20_years_of_evolution_scott_.php?print=1
- All present tense quotes from Scott Miller (and much of the background material on him) comes from our Skype interview and email correspondences between December 2018 and early 2021 as well as earlier email correspondence 2017
- All present tense quotes from John Romero come from an interview conducted in October 2020
- Most John Romero/id Software background material is drawn from the book Masters of Doom by David Kushner and from Romero’s personal website
- I also looked at “An audience with John Romero” in Edge issue 45, May 1997, pages 18-23
- All Apogee game release dates come from this timeline that Joe Siegler put together: http://legacy.3drealms.com/history.html
- Additional Apogee timeline stuff comes from a second company history page that Siegler made: http://legacy.3drealms.com/history2.html
- The Your Computer review of Duke Nukem was published in June 1992, page 112
- The PC Games review was in January 1993, page 71
- I neglected to write down where I got the Shareware Top Ten charts info; I’ve saved I sourced, though, so it’s in my data somewhere. If I find it, I’ll update this.
- The $22 million turnover figure comes from “Caring about sharing ware” in The Guardian, March 26, 1992, page 33; the $2.2 million correction comes from fact-checking the figure with Scott Miller
- For background on the ASP, see the “History of Shareware” page at https://web.archive.org/web/20100522020415/https://www.asp-software.org/users/history-of-shareware.asp
- Peter Steffen quotes and background come from an email interview conducted from October to November 2020, as well as materials he supplied to me
- Moraff’s Revenge in Big Blue Disk: https://archive.org/details/bbd31new
- Wendell Hicken/Scorched Earth history comes from readme and manual files included with the game across its various versions as well as:
- The Computer Gaming World mention of Scorched Earth was called “Best of the Rest: Applying a little strategy”, published in issue 110, September 1993, pages 76-78
Chapter 7
- After my interview with Tim Sweeney fell through, I turned to the following sources to piece together his (and ZZT/Epic’s) early history:
- I also leaned heavily on The ZZT Newsletter and Epic Games Newsletter, both Volume 1, Number 1, along with The Epic Insider from Q1, Q3, and Q4 1992
- You can see the Ultra Force Vector demo at https://www.youtube.com/watch?v=2suZ1KkZ9HI
- And you can download the Ultra Force Vector demo at https://archive.org/details/vectdemo_zip
- Ultima-style action-fantasy-RPG info taken from correspondence between Sweeney and Daggert, archived online at https://museumofzzt.com/article/518/page/2/the-epic-mega-haul
- All Richard Carr quotes come from an interview conducted on 11 March 2021
- I also consulted the Carr Software website for background information: http://www.carrsoft.com/
- Richard Carr handily collated all the press coverage and awards of Capture the Flag in a page on his website (I authenticated most of these at the original source): http://www.carrsoft.com/ctf/awards.html
- World Empire II was covered in The Windows Shareware 500 by John V. Hedtke on pages 74-75 and 137
- World Empire III was reviewed in “Shareware Showcase: Sharewar A GO-GO” in Computer Gaming World, July 1995, page 182
- All Meinolf Amekudzi quotes come from an email interview conducted February to March 2021
- “Oxyd: Ideenklau bei Klassikern” [German] in ST Magazin, March 1991, archived at https://www.stcarchiv.de/stm1991/03/oxyd
- “Diversions: Oxyd” in Amazing Computing, January 1994, pages 84-85
- “Oxyd Review” in Amiga Power issue 24, April 1993, page 102
- Everett Kaser interview - https://www.classicdosgames.com/interviews/everettkaser.html
- The Official Everett Kaser FAQ also has a surprising amount of history about his games: http://www.rinkworks.com/eks/
Chapter 8
- John Blackwell quotes come from an email interview conducted in February 2021
- Tom Hall confirmed for me over email that he was indeed a fan of F.Godmom and shared it with the rest of the id Software team before he added a mention of it to the Wolfenstein 3D credits.
- My sources on Jeff Minter’s history were as follows:
- The Llamasoft catalogue/newsletter by Jeff Minter, 1991
- “PD, or not PD” in All About AMOS vol 1 issue 1, page 4
- “Llamatron” in The Guardian, published 11 July 1991, page 31
- “Caring about sharing-ware” in The Guardian, published 26 March 1992, page 33
- “An audience with Jeff Minter” in Edge issue 10, June 1994, pages 92-94
- “Clearly Minter” in Retro Gamer issue 12, January 2005, pages 60-67
- ST Action’s review of Llamatron was in issue 68, December 1993, page 19
- Computer & Video Games’s review of Llamatron was in issue 116, July 1991, page 82
- Amiga Format’s Llamatron review was in issue 26, September 1991, page 101
- Amiga Computing’s Llamatron review was in issue 41, October 1991, pages 32-33
- Cybernetix was reviewed in Amiga Power in the November 1992 issue, page 107
- Ian Scott quotes come from an email interview conducted in January and February 2019
- Grandad was reviewed in ST Format issue 39, October 1992, page 107
- Brian Goble quotes come from an interview conducted on 17 June 2020
- Brian’s first public mention of Windows Animation Package and MicroMan was in a post entitled “MicroMan for Win 3.1 available via ftp (game + sprite lib demo)” on Usenet on 23 January 1993
- The MicroMan Adventure Series was announced on Usenet on 6 April 1993 in a post entitled “Announcement: The MicroMan Adventure Series!” in comp.os.ms-windows.announce, available at https://groups.google.com/g/comp.os.ms-windows.announce/c/rBotT9Ajj2g/m/dES9HYWCkyAJ
- Brian talked more about WAP in a 29 July 1993 post on rec.games.programmer: https://groups.google.com/g/rec.games.programmer/c/HxePXQ1Obt0/m/JI43PAqwlb8J
- I also drew on these sources for Brian Goble/MicroMan background:
Chapter 9
- As before, anything id Software-related comes primarily from Masters of Doom and my interview with John Romero, with further details and fact-checking through consulting old newspaper articles, other interviews with the id founders, or David L. Craddock’s Rocket Jump: Quake and the Golden Age of First-Person Shooters. Whenever it’s a case of id and Apogee, I also cross-referenced against or directly drew from my and other interviews with Scott Miller.
- “The Third Reich In The Third Dimension: Id Software Puts New Perspective On A Classic” in Computer Gaming World issue 98, September 1992, pages 50 and 52
- “Best Arcade Game: Wolfenstein 3-D” in Compute issue 15, January 1993, page 78
- “Apogee: The Height of Shareware” in Electronic Games vol 1 no 2, November 1992, pages 44-45
- PC Review issue 28, Feb 1994, page 48
- Joe Siegler quotes come from an interview conducted on 9 January 2019
- Glenn Brengsinger quotes come from an interview conducted on 1 February 2019
- I found several examples of the Apogee vs Epic rivalry online. One is in the post “Apogee reaction to Jazz codes” on comp.sys.ibm.pc.games.action, from August 1994
- Ste Cork quotes come from an email interview conducted 16-23 November 2020
- “Playing Catch-Up: Castle of the WInds’ Rick Saada” - Gamasutra - https://www.gamasutra.com/view/news/103477/Playing_Catch_Up_Castle_of_the_Winds_Rick_Saada.php
- Rick Saada comments on an old Usenet post - https://groups.google.com/g/comp.sys.ibm.pc.games/c/uXpaTnYa-K8/m/EmpMKQB94S0J
- “Rick’s Moving Castle” in Vacant Ritual Assembly #3, Summer 2015, pages 19-22
- Epic’s 1991-92 sales revenue was divulged in a private memorandum sent to company insiders as part of the Q3 1992 Epic Insider mailout
- Ken Silverman quotes come from an email interview conducted in January 2021
- Additional background on Ken comes from a Computer Gaming World interview about the Build engine in issue 142, pages 103-6
Chapter 10
Chapter 11
- Once again, the id story comes mainly from Masters of Doom, Rocket Jump, and my interviews with Romero and Scott Miller, with various magazine and newspaper articles consulted but only a few directly referenced.
- The note about Tom Hall’s name being pulled from the credits not unanimously refers to a comment Sandy Petersen made on Twitter: https://twitter.com/SandyofCthulhu/status/1371976695633297411
- “Off the Boards: DOOM” in PC Zone issue 12, March 1994, p133-4
- Byte, April 1994, p250
- “Hell’s Bells and Whistles: id Software’s DOOM” in Computer Gaming World issue 116, March 1994, p38-39
- The infamous Edge review of DOOM was in April 1994 on p60-63
- John Passfield quotes come from an interview conducted 19 February 2021
- The James Schmalz Noclip interview is available at https://www.youtube.com/watch?v=RH1-HaXZmgs
- Additional James Schmalz interviews I consulted when my interview with him fell through:
- The Cliff Bleszinski Reddit AMA I referenced was done in /r/IAmA in 2012 and a transcript is available at https://amatranscripts.com/ama/cliff_bleszinski_2012-09-14.html
- Tom Bissell’s New Yorker profile on Bleszinski: https://www.newyorker.com/magazine/2008/11/03/the-grammar-of-fun
- The Bleszinski blog post about Jazz, “The Summer That Launched My Career”: https://web.archive.org/web/20170706082841/http://ctrl500.com/game-design/the-summer-that-launched-my-career/
- My sources on the One Must Fall story:
- PC Format best arcade games of 1994 article was on p57 of Dec94 issue (no 39)
Chapter 12
- My background knowledge on Descent comes primarily from an interview I conducted with Parallax founders Matt Toschlog and Mike Kulas in early 2020. I also consulted Scott Miller, John Romero, and Brian Fargo about the game’s history.
- And there’s the article “Descent and Doom spur shareware boom” in Computer Retail Week March 20 1995, p19
- Lindsay Whipp quotes come from an email interview conducted in January and February 2019
- Despite numerous attempts, I was unable to get in touch with Copysoft founder Philippe Mercier or the US rep David Snell. I did, however, get in touch with the Skunny Kart composer Hannes Seifert, who told me in November 2020 that his brief was to make music for “a Mario Kart like game” called Wacky Kart (the working title used on the initial prototype), adding:
- "I used to be quite popular in the Adlib scene of the early 90s. Composers and programmers across this scene used to share music and code via sending floppy disks per mail. I do believe someone who worked with them was a fan of my music and contacted me via an actual letter. I had never heard of them before.”
- I didn’t end up using any of the interview in the book, but you can read it here (it’s just a few questions): https://www.dropbox.com/s/irn3j7eirqucdw3/Hannes-Seifert-interview.txt?dl=0
- My Skunny sources:
- Skunny Desert Raid review in PC Games issue 2, page 87
- Skunny Hardnut review in PC Zone issue 11, February 1994, page 137
- Skunny Kart review [German] in Aktueller Software Markt, February 1995, page 77
- Skunny Kart review in PC Zone issue 22, January 1995, page 139
- Skunny Back to the Forest, Desert Raid, Lost in Space, and Save Our Pizzas reviews in Transend Catalogue, November 1993, pages 87-88
- My Wacky Wheels sources:
- My Duke Nukem 3D sources, besides my interviews with Scott Miller and Ken Silverman:
- Strife Streams Ken Silverman interview: https://www.strifestreams.com/KenSilvermanInterview
- Strife Streams Todd Replogle interview 2003: https://www.strifestreams.com/ToddReplogleInterview2003
- Strife Streams Todd Replogle interview 2001: https://www.strifestreams.com/ToddReplogleInterview2001
- “Duking It Out” in Computer Gaming World issue 142, May 1996, page 150
- “Prescreen: 3D Realms” in Edge issue 24, September 1995, pages 36-39
- “At Home with Apogee” in PC Zone issue 29, August 1995, pages 24-25
- “Build It, And They Will Come” in Computer Gaming World issue 142, May 1996, pages 103-106
- “Get Nuked” in Computer Player, May 1996, pages 28-31
- “Duke Nukem 3D” in Computer Shopper, September 1996, page 283
- “The Making Of Duke Nukem 3D” in Retro Gamer issue 39, June 2007, pages 66-69
- “The Sultans of Shareware” in Game Developer Magazine, February 1995, pages 59-61
- “Fame, riches just a game” in Santa Cruz Sentinel Tue Nov 12, 1996, page 13
- “A Taste of the Duke” in Austin American Statesman Thu May 30, 1996, pages 22 and 25 of the (computers?) section, or pages 92 and 95 overall
- Quake sales rankings for 1996 were reported in Computer Games issue 120, November 2000, page 70
- Chris Snyder quotes are all from an interview conducted 17 December 2020
- All MVP/Dave Snyder sources were supplied by Chris Snyder, except for magazine reviews of various MVP-published games and a plain-text catalogue — listing MVP games and a graphics program, with full descriptions and press quotes — found online.
- MVP’s lawsuits against dodgy rackware publishers made the news at one point — “Cracking down on copyying shareware” in The Tribune (Scranton, Pennsylvania), Wednesday 24 March 1993, page C-6
- David Bollinger quotes come from an email interview conducted in January 2021
Chapter 13
- Bob Mancarella quotes come from an interview conducted over email from May to July 2020
- Richard Carr information comes from an interview conducted on 11 March 2021
- Mike Potter / zMUD background comes from http://www.zuggsoft.com/zuggsoft/about.htm
- Additional zMUD background: http://www.zuggsoft.com/page.php?file=zmud/press.htm
- Kagi’s website, circa 1996: https://web.archive.org/web/19961216050944/http://www.kagi.com/
- The Wayback Machine archive of Kagi’s website includes all of the monthly Top Ten Products Statistics pages. Of particular relevance to the story here are these entries:
- “Digital River Inc. turns into rapids on the Web” in Minneapolis Star Tribune, Sunday Business, page D3
- Rules for revolutionaries : the capitalist manifesto for creating and marketing new products and services by Guy Kawasaki, published 1999, page 38
- William Soleau quotes and much of the background on Soleau Software comes from an interview conducted on 26 November 2020
- Global internet users growth stats came from https://www.internetworldstats.com/emarketing.htm
- Tom Warfield quotes come from an interview conducted 19 February 2019
- You can find information about each of the Pretty Good Solitaire (and other Tom Warfield game) releases by trawling the Wayback Machine archives of the Goodsol website: https://goodsol.com
- Warfield wrote about the surprising success of his kitty nag screen in a blog post called “Indie Game Case Study: The Story of a Modestly Successful Game”, available at https://blog.goodsol.com/2006/02/_indie_game_cas.html
- Scott Swedorski quotes come from an email interview conducted from June to August 2020
- Some TUCOWS pages I referenced:
- I also used this old Scott Swedorski interview as background research: https://web.archive.org/web/20031211121831/http://www.dpdirectory.com/3news009.htm
- And there’s an interesting interview in the book Chasing the Red, White, and Blue by David Cohen that I consulted as well. Swedorski is covered on pages 65-69
Chapter 14
- Dave Dobson quotes come from an email interview conducted May to June 2020
- For background, I also consulted four prior interviews:
- Other sources referenced or consulted in writing about Dave Dobson’s games (note that page numbers cited for newspapers are in some instances the section+page nomenclature used in the paper and in others the literal page number from the front, depending on whether I wrote down / had access to the former or not):
- “Only a game? This is more like an obsession” in The Philadelphia Inquirer, Wednesday Feb 21, 2001, pages D1 and D10
- “Snood 2.0” in ATPM issue 3.07, page 16
- Centaurian official website: https://web.archive.org/web/19990117005102/http://www-personal.umich.edu/~dob/centaurian.html
- Centaurian review at Mac Gamer’s Ledge, published 1996, available at https://web.archive.org/web/19970123232821/http://www.macledge.com/Reviews/centaurian/centaurian.html
- “Download ‘Snood;’ upload high scores” in The Sentinel (Carlisle, Pennsylvania, Sunday June 20, 1999, page 45
- The Danny Katz humour column I referenced is “It’s the way I tell ‘em” in The Age, Monday 1 November, 1999, page 55
- “Online video game proves addictive to thousands” in National Post (Toronto), Wednesday February 28, 2001, page 29
- “Popular Snood games deceptively simple” in The Republic (Columbus, Indiana), Thursday January 29, 2004, page 26
- The “Snood for Windows” progress page, circa February 1999: https://web.archive.org/web/19990218102045/http://www-personal.umich.edu/~dob/pcsnood.html
- “Snood game smiles upon America” in The Star Press (Muncie, Indiana), Tuesday February 12, 2002, page 23
- The Snood licensing page from March 2000, available at https://web.archive.org/web/20000309051747/http://snood.com/licensing.htm
- The Snood release announcement on comp.sys.mac.games.marketplace, published 17 June 1996, available at https://groups.google.com/g/comp.sys.mac.games.marketplace/c/IAefa2AKgV8/m/CUHtFkqJ3UYJ
- The Snood v2.0 announcement on comp.sys.mac.games.marketplace, published 3 February 1997, available at https://groups.google.com/g/comp.sys.mac.games.marketplace/c/aMbWNV4Ut8Y/m/IHrzFniwSDwJ
- “You Snood, You Lose” in Herald and Review (Decatur, Illinois), Thursday July 27, 2000, page 30 (I think it’s D1?)
- “Warning: To know Snood is to be addicted to Snood” in Argus-Leader (Sioux Falls, South Dakota), Friday September 28, 2001, page 16D
- Dave Munsie’s Atari Legend interview is available at https://www.atarilegend.com/interviews/19
- Paul Lauzon quotes come from an email interview conducted from 9 June to 24 December 2020
- A Home of the Underdogs review of Star Quest 1: http://www.homeoftheunderdogs.net/game.php?id=3309
- “Good old-fashioned shooting fun: Star Quest 1 in The 27th Century” in PC Games Vol 3 No 7, July 1996, page 48
- I don’t seem to have saved the PC Joker review of Star Quest 1, but it was published in the January 1997 issue. I neglected to write down which issue of PC Answers reviewed the game, but based on my text it must have been in the first half of 1996.
- “An Epic Leap” in The Washington Post, 24 April 1996, FFWD 2:09, page 3
- See Chapter 13 notes for my Tom Warfield sources
- My Steve Pavlina/Dexterity Software/Dweep sources:
- The Mike Wiering history comes primarily from current and archived versions of his website, but there are a few other sources too. Here they all are:
- Shareware Industry Awards 2002: https://web.archive.org/web/20100213220751/http://sia.sic.org/2002awards.php
- My Action SuperCross / Elasto Mania sources:
- You can find information about the original Dope Wars at https://www.bbsdocumentary.com/library/PROGRAMS/DOORS/DOPEWARS/
- The official Beermat Software Dope Wars website, circa November 1999: https://web.archive.org/web/19991128033611/http://www.beermatsoftware.com/dopewars/info.asp
- The version history for Beermat Software’s Dope Wars: https://web.archive.org/web/20021013040018/http://www.beermatsoftware.com/dopewars/whatsnew.asp
- Dope Wars on Download.com, circa January 2001: https://web.archive.org/web/20001018081451/http://download.cnet.com/downloads/0-10042-100-2587206.html
- Dope Wars on Download.com, circa April 2005: https://web.archive.org/web/20050409084503/http://www.download.com:80/Dope-Wars-Windows-/3000-7551-9479964.html
- My Seumas McNally / Longbow Digital Arts sources:
- The DX-Ball 1 homepage: https://classic.blitwise.com/Scorched_Reality/index.html
- The DX-Ball 2 original homepage: https://web.archive.org/web/19990427084228/http://www.longbowdigitalarts.com/dxball2.html
- DX-Ball 2 Games Domain review: https://web.archive.org/web/20000416101553/http://www.gamesdomain.com/gdreview/gdr.cgi?/gdreview/zones/reviews/pc/jun99/dxball2.html
- DX-Ball 2 ZDNet review: https://web.archive.org/web/20000511174057/http://www.zdnet.com/downloads/stories/info/0,,000WPK,.html
- Seumas’s Programming Page: https://web.archive.org/web/19990505054827/http://www.longbowdigitalarts.com/seumas/index.html
- “Seumas McNally on treadmarks” in Speedy 3D: http://www.speedy3d.com/interviews/seumas_mcnally_tm1/index.shtml
- “ Seumas McNally on treadmarks part 2” in Speedy 3D: http://www.speedy3d.com/interviews/seumas_mcnally_tm2/index.shtml
- “Andy Connor: Longbow Digital Arts... in the family way.” In Spank!, 25 Jan 2000. I’ve lost the complete URL of the archived page, but here’s the PDF I saved: https://www.dropbox.com/s/6uoz70imm1gvdkq/Spank%20interviews%20Seumas%20McNally.pdf?dl=0
- The official Tread Marks website, circa February 2000: https://web.archive.org/web/20000229211002/http://www.treadmarks.com/index.html
- GameDev.net GDC Diary March 10, 2000, Inside the GDC 2000: https://web.archive.org/web/20020322175830/http://www.gamedev.net/columns/events/gdc_2000/gdc310.asp
- Seumas McNally radio interview with CBC: https://www.youtube.com/watch?v=qmmvrS6I_ak
- “Seumas McNally died today” in Longbow Digital Arts discussion board, 21 March, 2000: https://web.archive.org/web/20000816092948/http://www.longbowdigitalarts.com/ubb/Forum3/HTML/000135.html
- A Memorial to Seumas McNally - GameDev.net: https://web.archive.org/web/20000815082247/http://www.gamedev.net/community/memorial/seumas/
- “In Memory of Seumas McNally” by John Carmack: https://web.archive.org/web/20000815082247/http://www.gamedev.net/community/memorial/seumas/carmack_plan.asp
- 11 April 2000 press release: “GDC INDEPENDENT GAMES FESTIVAL RENAMES GRAND PRIZE IN MEMORY OF SEUMAS MCNALLY”. Copy available at https://web.archive.org/web/20010107185600/http://www.gamedev.net/info/news/FullStory.asp?StoryID=1968
- Remembering Seumas McNally forum thread on the 10th anniversary of his death: https://web.archive.org/web/20100726150445/http://www.longbowgames.com/forums/topic/?id=1913
Coda